"Pack my box with five dozen liquor jugs".
I make first-person "walking simulator" type, heavily story based games. Every game has a meaning behind it, and has plenty of metaphors and hidden meanings, nothing is random. I put a lot of thought into writing the stories and making the game design. I try to create an environment in which a person could explore an idea freely, and thus maybe change their perspective of the world or give them an epiphany. There are always easter-eggs in my games, but only for those that are smart enough to find them.